Shaders: Fixed a missing eye index setup macro in surface shader. Scene/Game View: Fixed bug with hiding overlays in overlay toolbar hiding entirely the toolbar. Profiler: Fixed reported "system used memory" in Profiler and Profiler Counter to be closer to system tools reported values. Particles: Fixed particle rendering from command buffers. Networking: Fixed an issue where UnityTLS client API did not correctly validate certificates. Input: Fixed editor shortcuts on macOS not respecting keyboard layout. IL2CPP: Fixed RuntimeInformation.IsOSPlatform on desktop platforms issue. IL2CPP: Fixed an issue where the UnityLinker would generated duplicate unresolved method stubs for a method that was referenced twice via two different method references. IL2CPP: Fixed a byte to integer conversions issue when they happen across basic blocks (e.g. Graphics: Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. Graphics: Fixed a Vulkan validation error when using dynamic resolution with Vulkan on some drivers. Graphics: Fixed a RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. Graphics: Fixed a crash in Vulkan backend when running out of GPU memory while building asset bundles on AMD GPUs. Graphics: Fixed a crash in Vulkan backend when out of GPU memory. GI: Fixed terrain with holes that could be wronfully ignored by the lightmapper.
#Houdini 16.5 osx torrent android#
The Plugin is now using Perforce API v17.2.Īndroid: Changed: Rename to .Įditor: Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package.Īndroid: Fixed a crash caused by out of memory on Android when using Vulkan.Īsset Pipeline: Fixed an issue where assets with dependencies on a script might not get updated correctly if a attribute was added.Įditor: Fixed ActiveTrackers not being correctly updated when Inspector Locked or in Debug mode, leading to incorrect Gizmo behaviors.Įditor: Fixed Scene.isSubScene flag not persistent in some cases when reloading an open scene.
Shader System: Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 Settings Window: Spaces and symbols of the Project name are changed to hyphens causing "Invalid characters" warning in the Bundle Identifier Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field Search: Fail to load the search index concurrently Quality of Life: ReorderableList out of bounds exeception
#Houdini 16.5 osx torrent windows#
Native Window Management: Windows Editor misses some right mouse clicks right after cursor is locked and unlocked if left mouse button is held down Mono: "Found plugins with same names" error is thrown when building on Android with duplicate.
Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Inspector Framework: Tooltips are not shown when hovering over name of the value in the Inspector Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĪsset Bundles: Textures are not compressed when building bundlesĭedicated Server: Data from mesh colliders are stripped in dedicated server buildsĭirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project